Sound is a Feeling…

I love to experiment with what sound can communicate. An immense amount of information, emotion, and world-building can be encapsulated in the simplest sound, from the flow of water in a river to the sound of a sword meeting steel.

But it’s also Technical.

In a medium like games where sound doesn’t exist in a vacuum, but instead lives to serve the world it lives in, as well as the player that interacts with it. Sound needs to be implemented with a steady hand, streamlined by the best audio software and middleware available to us.